Joe’s Motion blur is smoother, faster and has more controls than Final Cut’s Wind Blur Filter. Channel targeting options similar to those in Joe’s Channel Blur can apply the effect to any set of RGB or YUV color channels, including alpha. This plugin was completely re-written for Joe’s Filters 3.5, by comparison, I’m almost embarrased at how slow and clumsy the old one seems now.
Example Images
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| direction: | 85° |
| distance: | 30 |
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| direction: | 85° |
| distance: | 100 |
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Joe’s Motion Blur creates a directional blur effect across a given linear direction, it does not create true motion-calculated motion blurs.
Joe’s Motion Blur vs. Final Cut’s Wind Blur
Joe’s Motion Blur renders between 500-650% faster than Final Cut’s Wind Blur effect. Rendering is optimized within the plugin, and is about 30% faster when the direction is set at or near 90°.
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| Joe’s Motion Blur |
| direction: | 135° |
| distance: | 25 |
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| Final Cut Wind Blur |
| direction: | 135° |
| radius: | 25 |
| steps: | 10 |
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Joe’s Motion Blur centers the blur across the source image, Final Cut’s Wind Blur shifts the blur towards the specified direction. There is no “steps” control because all blurs are calculated at the highest quality.
The Controls
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Direction
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The angle of the motion blur. This setting works like an arrow, the gradient fade in the direction specified and extend perpendicularly across the selected angle. Detents are set for negative 90° increments, positive values are unconstrained.
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Distance (0 - 200)
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The distance or radius of the motion blur effect.
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Repeat Edges
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Extends the edges outside of the frame area, with this turned off edges will become transparent with very large distance settings.
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Target (YUV, RGB)
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Chooses the colorspace to use for the following channel switches.
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Luma, Cb, Cr / Red, Green, Blue, Alpha
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Switches on the blur for the checked channels, the same blur settings will be applied to the channels selected.